![]() I went back to the select screen and tried to pick Craig. ![]() It was clunky, the stages were unfinished, the music was absent, and all in all it was underwhelming. The gameplay of the beta was abysmal compared to the final. #TEKKEN 4 PS2 SERIES#What was special about her to make her selectable in such an early beta? My mind wandered as I selected Steve, my favorite character in the series and former obsession. For simplicities sake I’ll refer to these characters as their final names from now on.Īll the selectable characters were new to this game, except for Nina. Dean and Fiona, for the uninitiated, were early names for the characters Steve Fox and Christie Monteiro. The four selectable characters were Nina Williams, Dean Earwicker, Fiona Gilberto, and Craig Marduk. All the options except for four were blanked out with a question mark asset from TTT1, most likely because the rest of the roster hadn’t been implemented quite yet. When selected, it sent me to a simple character select screen with low res images. I decided to try freeplay first in order to see the differences in gameplay. It was a black screen with white text that again had two options. After a restart, I selected the first option. I suppose that the debug truly was disabled. The first thing I tried was selecting Debug, which softlocked the game. What secrets could this hold? Based on the date and version number, this had to be a very early version of the game, perhaps the arcade version being developed on a PS2. It was obvious at this point that I indeed had something special. There were a few differences, those being the inclusion of Japanese text, the Namco logo in theīottom right corner, and two options: Start and Debug. A voice clip of the announcer saying “Good Morning” played, and then plain white text appeared, similar to what was on the label of the disc. Instead of the CGI intro I was familiar with, the game immediately went to a dark blue screen. I was giddy as I watched the typical boot fade into the start of the game. ![]() I looked on the back to ensure there were no debilitating scratches or other damages, and then placed it in my PS2. Perhaps I was drawing conclusions too early, but my mind instantly went to the possibility of this disc being a beta. You can imagine my excitement at the sight of this. ![]() It looked sort of like a bootleg CD-R, but it didn’t have a label indicating it was one. The disc on the other hand was much different. The case was exactly the same as the others, although it had seen better days. I took the game out of the plastic bag and examined it thoroughly. Not long after, I was handing a copy over to the cashier.Īs soon as I got home I went to my room and wiped the dust off my fat PS2, which I hadn’t used in a couple weeks. I giggled at the thought of how so many copies of the game ended up here. This was a somewhat common occurrence, although usually with VHS tapes rather than games. #TEKKEN 4 PS2 PS2#I was surprised to see over 15 copies of Tekken 4 for the PS2 sitting neatly on the shelves, all in various conditions. I walked in and headed for the DVDs and games section, as always. I remember having many lucky finds there, and this day was no different. It was a little thrift store in the middle of town. As it was getting late, I decided to check one last store before I went home. ![]() I had been visiting some thrift stores throughout the day, looking for video games and robots to add to my collections. It all started with what seems to be a completely chance occurrence. I still have this interest, but I’ve become cautious about delving into this little lost world after a recent event. I’ve had a life long interest in prototypes, glitches, and similar unseen medias. Have you ever wondered what your favorite game was like before it was finished? What the developers changed, added, or even removed? What could have been? This would be me. ![]()
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